RainBow Series – Lesson VIII



Competing with Doubles


      More MatchPoints are won and lost in competitive auctions than in all the slams and games put together.  The reason is the frequency of such auctions and the relative ease of bidding games.  Competitive decisions are tough !
      Undercompetiting may not cost us many IMPs.  The difference between allowing them to make 110 in 2 versus our –100 at the three level means nothing at IMPs, but can mean the difference between a near top and a near bottom score at MatchPoints.  This is because, at Matchpoints, it is not the size of the difference in score that matters; it is the only that fact of a difference in score that will gain or lose us MatchPoints. 

      The more tools that we have to make such decisions in contested auctions, the better.  This lesson, though, will be the most difficult in our Rainbow Series, and will require the closest attention.  No other lesson will affect your results more dramatically than this one !  

      The most flexible tool in competing is the Takeout Double in its myriad forms.  Unfortunately, this is also one of the most misunderstood and misapplied bids in our arsenal.  For now, let us establish general rule #1 for low level doubles:

"When in doubt, assume any double of a part score to be TAKEOUT and REMOVE it !"

      In order to understand when a double is for takeout, we must first understand when it is for Penalty.

      The SAYC-OK Notes say:

Penalty Double

Here are some guidelines as to when an X is penalty. 
Be wary of doubling the opponents for penalty on the strength of Partner's overcall.

      1.  When the X is made late in the auction: e.g., 1-Pass-2-Pass-4-X.

      2.  When the X's Partner has accurately described both his strength and distribution.

      3.  When either partner has XX'ed earlier.

      4.  When either has earlier made a penalty X or a penalty pass of a Takeout X.

      5.  When an artificial bid has been X'ed. 

      6.  When the major suit response to a preempt has been X'ed. 

      7.  In borderline cases, when the X'er is behind the original bidder. 

      For our purposes, this excerpt suggests one simple rule for takeout doubles:

"Any double of THEIR agreed suit is for Takeout unless Doubler has trap-passed OR unless Partner has promised 2+ cards in their suit."

      Consider these auctions:

Opener Advancer Responder Overcaller
1S Pass 1NT 2D
Double .

      In the first instance, the double of 2 is for takeout in many modern partnerships.  Yes, Partner has bid 1NT, but it was as a response to 1 and did not suggest — let alone guarantee — a flat hand.
      The 1NT reply to 1 simply denies Spade support and shows 6-9 points.  1NT Responder could be 2-5-1-5 !   Traditional players, however, will treat the double as Penalty (i.e., any time both players have bid and they intervene), so you may wish to discuss this with your partner. 

Opener Overcaller Responder Advancer
1H 1NT 2H Double

      In the 2nd auction, the double *is* for penalty in many modern partnerships, since 1NT overcall *did* promise a flat hand, including at least 2 cards in Hearts.

      So how does Partner "promise 2+ cards in their suit"
      One way is with a 1NT opening bid, overcall or rebid (but not a 1NT response, as we saw above).  Another way is via a takeout double of another suit.  To illustrate, here a double of 1 is penalty, because Partner's takeout double implied 4 Spades:

Opener Doubler Responder Advancer
1D Double 1S Double

      And, of course, the most obvious way to show more than one card in a suit is to bid it !  

Opener Overcaller Responder Advancer Explanation of Action
1S 2S Double Penalty. 

Opener Overcaller Responder Advancer Explanation of Action
1S 2S Pass Pass
Double Penalty. 

      «What does "trap pass" mean ?» you may ask. 

      Sometimes RHO opens our best suit, catching us with a good hand.  In such instances, when we Pass our RHO's first bid, and then double RHO, when RHO rebids that suit, this is penalty. 
      We also need an opening bid for such business double; any such double by a passed hand is for takeout. 

Opener Doubler Responder Advancer Explanation of Action
1S Pass 1NT Pass
2S Double Penalty — else double last turn !  

      In order to have a profitable penalty double of such a low-level contract, we would need to be stacked in Right Hand Opponent's suit.  Hence, such a "pass then double" will be penalty, only if we are doubling RHO.  It does not apply if doubling LHO's suit in the passout seat. 

Opener Advancer Responder Doubler Explanation of Action
1S Pass 1NT Pass
2S Pass Pass Double Balancing
(i.e., takeout).

Opener Doubler Responder Advancer Explanation of Action
Pass Pass Pass
1S Pass 1NT Pass
Pass Double Balancing by a passed hand.

     

------ Question -------

      1.  A double of Opener's suit doesn't promise 2+ cards in the three unbid suits !   Wouldn't we double 1 with:

A K Q x x x x A K x A x x
... simply because we are too strong for a 1 overcall ? 
      So why should 1-Double-1-Double be penalty ? 

--------------- The Balancing Double ----------------

      Consider these two situations:

Double in Direct Position
Opener Doubler Responder Advancer
2S Double .
Double in Balancing Position
Opener Advancer Responder Doubler
2S Pass Pass Double

      The first double shows a significantly better hand than the second double.  But why ?

      The difference is in the level of risk.  The first Doubler didn't know whether or not Responder had a good hand.  This Doubler's partner could have held nothing.  If this is the case, this Doubler is in very hot water !   Hence, this Doubler needs a good hand — 15+ points — to be "jumping in with both feet" here. 

      The second Doubler knows something that the first one didn't: that Responder does not have a great hand (since Responder did not make a move opposite Opener's 2 bid). 
      This second Doubler has some reason, then, to suspect that hir partner holds some strength and that there is a "balance of power" at work here.  This second Doubler, then, is "balancing" in the passout seat in order to scramble for a makeable contract and/or bump the opponents up one level in the hopes of setting them. 
      This explains the difference between a "direct" double (first example) and a "balancing" one (second example).

      Doubles and bids in the"balancing" seat, then, must often be "discounted" a few HCPs.  Partner must be careful not to get too excited, since the balancing partner is already counting on some strength from partner !  

x x x Q x x x A x x K J x

      After 2-Double-Pass, jump to 4.  But after 2-Pass-Pass-Double, you must content yourself with only 3

     

---------- Balancing with 1NT ------------

      Parenthetically, we see the same discounting with our 1NT overcalls: 1-1NT promises 15-18 points, but 1-Pass-Pass-1NT promises only 10-12 (not vul) or 12-14 (vul) points and a flat hand with little interest in the majors (else, a takeout double).

Hand #1: K 10 x A J x Q 10 x x A Q x
Hand #2: K 10 x A J x Q 10 x x Q x x

      With Hand #1, we might overcall 1NT directly over RHO's 1, 1, 1 or 1 opening bid.  Hand #2 will bid 1NT, also, but only if Opener's bid is passed around to it. 

     

--------- When to Defend ----------

      Consistent with the Law of Total Tricks, the time to defend is when you do not have a good fit.  Here is an extreme example:

Opener: A K x x A K x x x x K Q x
 
Responder #1: x x x x x x x x x x x x x
Responder #2:x x x x x x x x x x x x x x

Opener Overcaller Responder Advancer
1D 1H Pass 2H
3D 3H Pass Pass
Double Pass ???  .

      Responder #1 cannot pass the double here, since Responder's xxx should tell hir that Opener's AK may not take tricks and there will certainly not be a Diamond ruff by the defence !   Bid 4 here. 

      Responder #2, however, can pass the double, knowing that Opener's Diamond tricks are far more likely to cash, and that a 3rd round ruff is even possible if the Diamonds break 3-3 !  

----- The Maximal Double -----

      One of the more useful weapons at our disposal is a type of takeout double known as a "Maximal Double".  Maximal doubles occur whenever both sides have an established fit.  Here, doubling the opponents for penalty is not likely to be profitable. 

      In older texts, the Maximal double was called a "Competitive Double".  But "Competitive" was a complete misnomer, since the double does not serve to compete the part score.  Rather, it aims towards game.  To make the nomenclature even more confusing, "Competitive" doubles then migrated over time to mean something else entirely !  

      For our purposes, then, we will speak of them as "Maximal" doubles only.  Whenever you hear the expression "Maximal Double", then, think "Game-Inviting Double".  Our general rule here is:

"When both of us have an agreed suit, any double below the level of 3-of-our-suit by the person who first bid our suit is maximal, inviting game in our agreed suit.  Bidding our suit without such a Double is competing, denying game interest."
      This distinction between "MAXIMAL" and "COMPETING" is vital. Remember: only the player who will be declarer can make such a double. 

Opener Overcaller Responder Advancer Explanation of Action
1H 1S 2H 2S
3H Double "Maximal", Invites 4S.

Opener Overcaller Responder Advancer Explanation of Action
1H 1S 2H 2S
3H 3S Competing.  Does not invite 4S.

Advancer Opener Overcaller Responder Explanation of Action
1C 1H 1S
2H 2S 3H Double "Maximal",  Invites 4S.

Opener Overcaller Responder Advancer Explanation of Action
1C 1H 2C 2H
3C Double "Maximal",  Invites 4H.

Opener Overcaller Responder Advancer Explanation of Action
1C 1H 2C 2H
3C Pass Pass Double Optional.  Partner bid Hearts 1st !

Opener Overcaller Responder Advancer Explanation of Action
1H 1S 2H Pass
Pass 2S 3H Double Penalty.  No fit is established !  

      Most experienced players play competitive doubles below the level of 3-of-their-agreed-suit.  If we switch the auction a little:

Opener Overcaller Responder Advancer Explanation of Action
1S 2H 2S 3H
3S Double Optional.  Too high for "Competitive"

... then the double is optional, asking Partner to Pass unless Partner has extra trump length or a very distributional hand. 
      By "distributional" in this sense, we should discount any shortness in their suit, since Partner's double suggests that Partner has length in their trump and is therefore already aware of your shortness. 

      Generally speaking, a double in the balancing (i.e., passout) seat after both sides have found a fit is co-operative, not competitive. 

Opener Overcaller Responder Advancer Explanation of Action
1C 1S 2C 2S
3C Pass Pass Double Co-operative (i.e., optional). 

In the above example hand, Advancer's double could not invite game, given the fact that Advancer limited hir hand with the 2 bid, and because Overcaller has limited hir hand by passing 3
      Frankly, if Overcaller can't make a Maximal Double directly over 3, how can they be interested in 4 here ?   Obviously, they can't be.  Hence, the double is co-operative, asking partner to pass or, if very weak or holding extra Spades, remove to 3

      There is some question about whether or not Maximal Doubles are part of SAYC-OK.  There is no mention of them in the SAYC-OK Notes.  Does this mean that they are not part of the SAYC arsenal ? 

      No.  Many integral aspects of SAYC bidding are not mentioned in these SAYC notes.  A careful study of the section on what doubles are penalty finds these types of auctions conspicuous by their absence, which means that doubles in such instances show extra values.  In turn, this suggests that they may be Maximal or Co-operative. 

      Nevertheless, this is something that you must discuss with your partner.  Without such a discussion, assume that all such doubles are co-operative ... and apply general rule #1 a lot !   :)

-------- Questions --------

      1.  How can I remember this information about competitive doubles ? 

      2.  Will an unfamiliar novice partner understand that the Maximal double is for takeout and not leave it in with a minimum hand or extra length in our suit ? 

      3.  I understand Penalty doubles and Takeout doubles. 
But, what do I do opposite a "CO-OPERATIVE" or "OPTIONAL" double ? 

------ Competitive Doubles ------

      The logical extension of our "Dentist Rule" (i.e., "When in doubt, pull it out !") is the Competitive Double.  This double comes after both of us have bid but we have not, as yet, found a fit.  Competitive Doubles appear most often in the passout seat but can occur in direct seat if the opponents have found a fit by bidding and raising a suit.
Competitive Doubles
WestNorthEastSouth
1 Pass 1 2
Pass Pass Dble
WestNorthEastSouth
1 1 1 2
Dble

      1-Pass-1-2-Double   is not Competitive, since the opponents have not found a fit, but 1-Pass-1-2-Pass-Pass-Double would be (since the double comes in the balancing seat). 

      The Competitive Double typically suggests our feeling that we have some extra values and need to hear Partner bid again.  This often suggests secondary (i.e., poorish) support for Partner's suit, 4 card length in the unbids, and/or an extra card in our own suit. 

Q 10 x x x   x x   J x x   A Q x

WestNorthEastSouth
1 Pass 1 2
Pass Pass ??
      After 1-Pass-1-2-Pass-Pass, you will double, hoping Partner can support Spades with 3-4 Spades or rebid a minor.  Most pairs play Competitive Doubles up to 2

     

-------- Questions --------

      1.  What is the difference between a pure Balancing Double and a Competitive Double in the passout seat ?

      2. With a dead minimal   

Q x   K x   J x x   A Q J x x x,
should I Pass or bid 2 freely over 1-Pass-1-1


*** Other, Non-SAYC Doubles ***

      This section is included for interest sake Only.  It will give you an idea of what some of your more experienced opponents may be doing at your table. 

-------- BORIS Doubles --------

      When Three suits have been bid, one of them by Opener's RHO, a Double by Opener is Penalty in standard methods.
Penalty Double
WestNorthEastSouth
1 Pass 1 1
Dble
BORIS Double
WestNorthEastSouth
1 Pass 1 1
Dble
1-Pass-1-1-Double and 1-Pass-1-1-Dble are both business (i.e., penalty) doubles.  This is no problem in the former instance, since after 1-Pass-1-1 we could simply bid 1 if we had Spades.  But after 1-Pass-1-1, a 2 bid would be a reverse, showing a Great hand.  What can Opener do with Hearts and a good (but not great) hand ? 

      We begin by asserting that Hearts are an "inconvenient" suit here, since bidding them requires going past our first bid suit. 
In such instances, a Double shows that awkward suit, and about 15-18 points.  1-Pass-1-Double, though, is still penalty.  Therefore, we have what we Rainbowers call a "BORIS" Double: Business OR Inconvenient Suit, depending on whether that fourth suit is the very next suit or not. 

     

-------- Support Doubles ---------

Support Double
WestNorthEastSouth
1 Pass 1 1
Dble
      The Support Double is made only by Opener, and only when Responder has bid a suit, only to have Opener's RHO overcall.  1-Pass-1-1-Double, then, is a Support Double (if you and your partner agree to play them). 

      The Support Double shows a better than minimum hand (else Pass) with Three card support for Responder's suit.  1-Pass-1-1-Double, therefore, shows about 14+ points and Three Hearts for partner.
WestNorthEastSouth
1 Pass 1 1
2
      With Four Hearts, Opener would Raise Responder's suit directly.  1-Pass-1-1-2, then, promises 4+card support if you play Support Doubles. 

      While some will play Support Doubles only at the one level, most will play them up to 2

-------- Defensive Doubles ---------

      A very useful tool for competing after we have overcalled is a "defensive" double.  These are Not part of SAYC and would require substantial discussion.  Thus, we will not discuss them here.  If you would like to read about them later, with an eye towards playing them with your steady partner, please refer to my article about them on my "personal" bridge web page at:

http://www.escape.ca/~ksired/bridge.htm
----- Responsive Doubles -----

      If partner makes a takeout double and your RHO raises Opener's suit (e.g., 1-Double-2) what does a double by you mean ?   In SAYC, such a double is penalty.  But many pairs play Responsive doubles in this instance.  The Responsive double shows 4+ cards in at least two of the unbid suits.  It is like a takeout double opposite a takeout double. 

Opener Doubler Responder Advancer
1C Double 2C Double

      Here Advancer is doubling to show some values (8+ points, since Advancer could pass) and either Diamonds & Hearts, Diamonds and Spades or Hearts and Spades.  With only one of the unbid suits, Advancer would, of course, bid it directly here. 

      A more useful application of the Responsive Doubles comes when partner has overcalled instead of doubling.  Again, the Responsive Double shows 4+ cards in the unbid suits.  It is like a Negative Double, but by advancer, not Responder. 

Opener Overcaller Responder Advancer Explanation of Action
1D 2C 2D Double 4-4 or better in the majors.

     

------ RAPID ------

      As a matter of personal preference, I do Not play Responsive doubles opposite a takeout double but do play them opposite an overcall.  I *do* play a variation on this theme after a pre-emptive jump raise below the 3 level.  I call it a "Responsive Anti-Preemptive Invitational Double", or "RAPID"Rapid comes up only in these three auctions:

Opener Doubler Responder Advancer
1C Double 3C Double

Opener Doubler Responder Advancer
1D Double 3D Double

Opener Doubler Responder Advancer
1H Double 3H Double

      All of these show good hands, inviting game (or slam) — usually in an unbid major.  Partner can decline this invite by bidding the cheapest step. 

Opener Doubler Responder Advancer
1C Double 3C Double
Pass 3D .
3 in the above auction shows any minimum hand for the double.  Over 3, Advancer can Pass (with Diamonds), rebid 3 or 3 (not forcing) or move towards game. 

Opener Doubler Responder Advancer
1S Double 3S Double

      This is penalty, since it is too high to be inviting 4.  Playing RAPID, a free bid becomes merely competitive.  Doubler will only venture on to game with 18+ points. 

Opener Doubler Responder Advancer Explanation of Action
1D Double 3D 3H Competing only.

     

------ Questions ------

      1.  Isn't "Responsive Double" yet anther misnomer ? 
      Since it is Advancer that uses them, not Responder, shouldn't we think of them as "Advancing Doubles"

      2.  Playing with an unfamilar partner on OKBridge, how should I take 1-Double-2-Double

      3.  Will an unfamiliar but experienced partner understand what "Responsive Doubles" are ? 

      4.  Will an unfamiliar but experienced partner understand what "RAPID" doubles are ? 

      5.  RAPID invites "game or slam".  What if Advancer wants to force game but not invite slam ? 

     

---- Quiz ----

      1.  Matchpoints.  Neither side vulnerable:

Opener Doubler Responder Advancer Explanation of Action
1H Pass 1S Pass
2H Double What is the double ?

And what should you bid with:

Hand #1: Q x x x K x x x x x x x x
Hand #2: x x x x x x x x x x x x x

      2.  MatchPoints.  Neither side vulnerable. 

Opener Overcaller Responder Advancer
1H 1S 2H 2S
3H ?? ??  .

What do you bid with:

Hand #1: K J x x x x x A x x x x x
Hand #2: K J x x x x x x A x x x x
Hand #3: K Q x x x x x x A x K 10 x

      3.  MatchPoints.  Neither side vulnerable. 

Opener Advancer Responder Dbler/OvrClr
1S Pass 1NT ? ?? ?

What do you bid with:

Hand #1: A Q J 10 x K x x A x x x x
Hand #2: x K x x x A x x x x K Q x x



RAINBOW Series

The Rainbow Series, from 10:00 A.M.  to 12:30 PST, every weekday, is a lecture program on the SAYC system, from Opening Bids all the way through to the conventional aspects of SAYC.  Unlike the FireSide and 5th Chair sessions mentioned above, the Rainbow Series is a semi-private lesson program for our students.  Nevertheless, you are invited to stop by and "eavesdrop" on the discussion from the Spectator's Loft.
 

If you have any questions arising from these notes, or about the Rainbow Lesson Series, please do not hesitate to email me at: cpw@escape.ca

Lesson #1: Opening Bids Lesson #2: Responses to Opening Bids
Lesson #3: Rebidding Strategies Lesson #4: Interference
Lesson #5: OverCalls & Takeout Doubles Lesson #6: Two-Suited Overcalls
Lesson #7: Pre-Empts Lesson #8: Competing with Doubles
Lesson #9: Lebensohl Lesson #10: Defensive Signalling
Lesson #11: Defensive Strategies Lesson #12: Declarer Play



General Rules of SAYC Bidding Fit Inspired Bids – "FIBs"
Doubles Cuebids
IMPs Versus MatchPoints Lebensohl
Hand Evaluation Defensive Signals
Jacoby Transfers Pre-Empts
Jacoby 2NT Response to 1 or 1S Michaels Cuebids
3 Types of Responding Hands Percentages in Bridge
Roman Key Card Blackwood BROZEL over their 1NT
4th Suit Force Assume Jumps Are Raises
Glossary of Terms Colin's Rules of Bridge



Back to the Tutoring Web Page
Back to Colin's Personal Bridge Page

If your computer has midi capacity, you have been listening to LedZeppelin's "Going to California".


Valid HTML 4.0 Transitional saved from url=http://www.firesides.ca/rainbo8.htm
inserted by FC2 system