When their 1NT opening is Doubled, many established pairs
will have a rescue system in place for Responder to remove Opener from 1NT doubled as necessary.
This is especially important,
if the pair is playing a weak 1NT.
We will define "weak" as any 1NT which can be opened on 13 or fewer HCPs.
"Disturb Opener's NoTrump" or "DONT" is, primarily, a way of overcalling the opponent's 1NT opening.
Double shows any one-suiter,
suggesting that Partner bid 2♣,
so that Doubler can Pass (with Clubs) or bid hir suit.
With a 2 or 3-suiter, one can (instead of doubling 1NT) bid the cheaper of the two suits.
DONT makes a very simple and effective rescue
method, when our 1NT is
doubled.
Now we can:
Action | Explanation |
Pass | Willing to play in 1NT. |
Bid a suit | Weak, with two or three 4+ card suits, bid the cheaper/cheapest. |
Redouble | 1-suited run-out. Forces 2♣ from Opener. Responder passes (Clubs) or bids hir suit. |
So we might see:
Advancer | Opener | Doubler | Responder | Explanation |
1NT | Dble | Pass | To play. |
Advancer | Opener | Doubler | Responder | Explanation |
1NT | Dble | Rdbl | "Bid 2♣, please, Pard." | |
2♣ | Pass | Pass | Weak 1-suiter with Clubs. |
Advancer | Opener | Doubler | Responder | Explanation |
1NT | Dble | Rdbl | "Bid 2♣, please, Pard" | |
Pass | 2♣ | Pass | 2♠ | Weak run-out to Spades. |
Advancer | Opener | Doubler | Responder | Explanation |
1NT | Dble | 2♦ | Weak, with Diamonds and a major. | |
Pass | 2♥ | Pass | 2♠ | Make that Diamonds and Spades. |
Evaluation of DONT:
This method has the advantage of simplicity.
It can be explained to new partners without efforts.
It shows two suits quickly
if not explicitly; Opener sometimes won't know what the higher suit
is.
Opener | x x | Q 10 x x | K Q x | A K J x |
After 1NT-Dble-2♦-Dble, can we risk 2♥, hoping that Partner's higher suit is Hearts ? Unclear. |
Perhaps, the most famous rescue system over a
Double against our 1NT is Guoba, known in parts of the United States
as "Truscott". This method defines
Responder's suits more exactly than DONT.
Over 1NT doubled, we will see:
In a nutshell, Responder redoubles for a 1-suited run-out, bids the cheaper of touching suits, or passes with any other type (i.e., either Strong, or Weak with non-touching suits).
Opener | K Q x | Q x x x | K J x x | A x |
Responder | J 10 x x x | J x | 10 x | x x x x |
Advancer | Opener | Doubler | Responder | Explanation |
1NT | Dble | 2♣ | Clubs and a black suit. | |
Pass | 2♦ | Pass | 2♠ | Clubs and Spades. |
Evaluation of Guoba/Truscott:
Guoba has the advantage
of always defining Responder's suits except
in the case of 1NT-Dble-2♣,
when Responder shows Clubs and either Diamonds or Spades.
Even so, 1NT-Dble-2♣
is slightly
better than the DONT example, in that Opener knows, at least,
that Responder doesn't have Hearts.
In complexity, Guoba/Truscott ranks
between DONT and BidPig.
Opener | x x | Q 10 x x | K Q x | A K J x |
After 1NT-Dble-2♦-Dble, we can risk 2♥, knowing that Partner's higher suit is Hearts.
BidPig is based on two methods of overcalling their 1NT opening: DONT and Geneva. It is an acronym for "Bid Is DONT, Pass Is Geneva." With a truly weak hand, Responder acts immediately according to DONT:
Redouble for a 1-suited Takeout, or Bid
the cheaper/cheapest of 2 or 3 suits.
See above.
But what if
Responder is not bereft ?
Responder can Pass,
forcing 1NT Opener to Redouble,
if it is passed around to hir.
Because this Pass by Responder shows
some values, Opener can penalty double any suit that hir RHO
bids.
Advancer | Opener | Doubler | Responder | Explanation |
1NT | Dble | Pass | Shows some values. | |
2♦ | Dble | Penalty, with Diamonds. |
Assuming the double is passed around
to 1NT Opener,
s/he will Redouble.
Responder can now Pass the redouble — especially with minor suit
length. Otherwise, we might see:
Action | Explanation |
2 | 4+ Hearts,
allowing Opener to bid 2♦ to ask for a second suit. If so, Responder bids the suit, using a Lebensohl-style 2NT relay, if weakish with a minor. If 2♣ Responder has 4+ Spades as well, Responder has a game-inviting or game-forcing hand (else bid 2♥ here). |
2 |
4+ Spades,
allowing Opener to bid 2♥ to ask for a second suit to be shown either directly (if strong) or after a 2NT relay. If 2♦ Responder has 4+ Hearts as well, Responder has a game-inviting or game-forcing hand (else bid 2♥ here) with longer Spades than Hearts. |
2 | Majors, limited. Does not invite a raise. |
2 | Spades, limited. Does not invite a raise. |
Here are some examples of BidPig opposite Partner's 15-17 point 1NT:
Opener | K Q x | Q 10 | K J x x | A x x x |
Responder | J 10 | J x x x x | A 10 x x | x x |
Advancer | Opener | Doubler | Responder | Explanation |
1NT | Dble | Pass | 4+ HCPs. | |
Pass | Redouble | Pass | 2♣ | 4+ Hearts. |
Pass | 2♦ | Pass | 2NT | Lebensohl. |
Pass | 3♣ | Pass | 3♦ | Diamonds, minimum. |
Opener | K Q x x | A 10 | A x x | A x x x |
Responder | J 10 x x x | J x x | 10 x | x x x |
Advancer | Opener | Doubler | Responder | Explanation |
1NT | Dble | 2♠ | 0-3 HCPs. | |
3♦ | Pass | Opener knows NOT to compete here. |
Opener | K Q x x | A 10 | A x x | A x x x |
Responder | J 10 x x x | K x x | 10 x | x x x |
Advancer | Opener | Doubler | Responder | Explanation |
1NT | Dble | Pass | 4+ HCPs. | |
Pass | Redouble | Pass | 2♠ | 4-5 HCPs. |
3♦ | 3♠ | Here Opener can compete. |
Opener | K Q x x | A 10 | A x x | A x x x |
Responder | J 10 x x x | K x x | 10 | K x x x |
Advancer | Opener | Doubler | Responder | Explanation |
1NT | Dble | Pass | 4+ HCPs. | |
Pass | Redouble | Pass | 2♦ | 4+ Spades. |
Pass | 3♠ | Pass | 4♠ | Accepting the invitation. |
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