(1) | McGuinty (Strong 1NT) |
(2) | Plaus (Strong 1NT) |
(3) | Parker (Strong 1NT) |
(4) | Geneva (Weak 1NT) |
(5) | DISHPANS (Strong 1NT) |
(6) | Drawbacks of DISHPANS Versus McGuinty |
(7) | Advantages of DISHPANS Over McGuinty |
(8) | Responsive Doubles After DISHPANS |
One of the simplest and most effective methods of dealing
with the opponent's strong 1NT opening
is McGuinty, named after
the Phillip McGuinty of Canadian bridge lore.
With the most common 1-suiter, Overcaller simply bids naturally.
This precludes Opener's
partner ("Responder") from making any "free" point-showing double or redouble
which might land overcallers in hot water.
It also allows Overcaller to make a lead-directing bid, before Responder starts leaping to the
stratosphere.
A 2-suited or 3-suited Overcaller can double the strong
1NT for Takeout.
The Overcaller's
partner ("Advancer") will bid hir cheapest 3-card suit as the pair scrambles
to a fit.
The partnership may not always find it's best fit via this method,
but it will be able to compete with a modicum of safety.
strong 1NT | Double | 2- or 3-suited hand. Takeout. |
strong 1NT | 2 | Clubs. |
strong 1NT | 2 | Diamonds. |
strong 1NT | 2 | Hearts. |
strong 1NT | 2 | Spades. |
strong 1NT | 2NT | The Minors. |
McGuinty versus DONT |
DONT doubles to show any 1-suiter.
McGuinty has the advantage of not
exposing the one-suited overcaller to a point-showing
Dedouble, which can land the defensive bidders in hot water.
Also, if Responder jumps to game in a suit, Advancer will not have to guess what to lead. While DONT is quicker at defining 2-suiters, it makes no allowance for 3-suiters. |
Plaus employs transfers to show the
overcaller's red suit,
bidding Spades directly and doubling to show Clubs.
A 2♥ overcall shows
the majors.
strong 1NT | Double | Clubs. May have a second suit. |
strong 1NT | 2 | Diamonds. May also have a major. |
strong 1NT | 2 | Hearts. May have a second suit. |
strong 1NT | 2 | The majors. |
strong 1NT | 2 | Spades only. |
strong 1NT | 2NT | The Minors.
|
Simple, yes, but quite effective.
Parker uses natural overcalls 2♠, 2♥ and 2♦.
A 2♣ overcall shows Clubs and
a red suit.
A double shows either Clubs (with or without Spades
as well) or a 2-suited or 3-suited hand which does not include Clubs.
Advancer removes this double to 2♣, which Doubler
either passes (Clubs only) or removes to hir cheapest suit: 2♦
(Diamonds and a major), 2♥
(the majors) or 2♠ (the Blacks).
strong 1NT | Double | Clubs (and maybe Spades) or a 2- or 3-suiter without Clubs. |
strong 1NT | 2 | Clubs and one or more higher ranked suit(s). |
strong 1NT | 2 | Diamonds. |
strong 1NT | 2 | Hearts. |
strong 1NT | 2 | Spades. |
strong 1NT | 2NT | The Minors. |
Playing against a weak 1NT, our priorities change.
Now, we must retain a Double for Penalty — often based
on a good hand with minor-suit length.
And we are not so quick to discount the possibility of
our side being able to make game, especially in a major suit.
Towards this end, we play as follows versus a weak 1NT,
regardless of
whether we play McGuinty,
Plaus, or Parker against a
strong 1NT:
Weak 1NT | 2 | 5+ Hearts. May have 4+ Spades if holding 15+ HCPs. |
Weak 1NT | 2 | 5+ Spades, 8+ HCPs with a minor, 11+ if 1-suited, or 15+ if holding 4+ Hearts. |
Weak 1NT | 2 | The majors, 8-14 HCPs. |
Weak 1NT | 2 | Spades only, 8-10 HCPs. |
Weak 1NT | 2NT | The Minors, 8-12 HCPs. |
Weak 1NT | 3 | Clubs, 8-12 HCPs. |
Weak 1NT | 3 | Diamonds, 8-12 HCPs. |
In the case of the 2-level suit overcalls of
the weak 1NT, Advancer can
proceed, with a promising hand, by requesting further information from
Overcaller.
Here is a chart of the investigatory replies and Overcaller's
possible rebids after the opponents have opened a weak 1NT:
2 | 5+ Hearts.
May have 4+ Spades if holding 15+ HCPs. | ||||
Now: | 2 | Asks for a second suit. | |||
Now: | 2 | Denies a second suit. 8-12 HCPs. | |||
2 | 4+ Spades with better Hearts, 15-17 HCPs. | ||||
2NT | Lebensohl, forcing 3 from Advancer. | ||||
Now: | 3 | "What kind of hand do you have, partner ?" | |||
Now: | Pass | 8-11 HCPs with 4+ Clubs. | |||
3 | 8-11 HCPs with 4+ Diamonds、. | ||||
3 | 13-16 HCPs, 1-suited. | ||||
3 | 18-19 HCPs with 4+ Spades and superior Hearts. | ||||
3 | 4+ Clubs, 12-16 HCPs. | ||||
3 | 4+ Diamonds, 12-16 HCPs. | ||||
3 | 17-19 HCPs, 1-suited. | ||||
3 | 20+ HCPs with 5+ Spades and superior Hearts. |
2 | 5+ Spades. May have 4+ Hearts if holding 15+ HCPs. | ||||
Now: | 2 | Asks for a second suit. | |||
2 | Spades only, 11-14 HCPs. | ||||
2NT | Lebensohl, forcing 3 from Advancer. | ||||
Now: | 3 | "What kind of hand do you have, partner ?" | |||
Now: | Pass | 8-11 HCPs with 4+ Clubs. | |||
3 | 8-11 HCPs with 4+ Diamonds. | ||||
3 | 15-17 HCPs with 4+ Hearts and superior Spades. | ||||
3 | 13-16 HCPs, 1-suited. | ||||
3 | 4+ Clubs, 12-16 HCPs. | ||||
3 | 4+ Diamonds, 12-16 HCPs. | ||||
3 | 4+ Hearts
with superior Spades, 15-17 HCPs. | ||||
3 | 17-19 HCPs, 1-suited. | ||||
2 | The majors, 8-12 HCPs. | ||||
Now: | 2NT | Asks for Overcaller's better minor. | |||
2 | Spades only, 8-10 HCPs. | ||||
Now: | 2NT | Asks for Overcaller's second best suit. | |||
2NT | The Minors, 8-12 HCPs. | ||||
3 | Clubs, 8-12 HCPs. | ||||
3 | Diamonds, 8-12 HCPs. |
In this way, the Overcaller's hand is quickly limited — especially when showing major suit length.
As the acronym suggests, DISHPANS is
very simple:
Over the opponents' strong 1NT,
Double Indicates Spades, Hearts Preferred After New Suits.
In other words, if you do NOT Double
their 1NT and make a call Lower
than 2♠, you show Hearts.
After 1NT-Dble, Advancer is expected to remove to 2♣,
unless Advancer has 5+ Spades or considerable length in the red suits.
strong1NT | Double | 3 or more Spades |
strong 1NT | 2 | Clubs and 3 or more Hearts. |
strong 1NT | 2 | Diamonds and 3 or more Hearts. |
strong 1NT | 2 | Hearts. |
strong 1NT | 2 | Spades. |
strong 1NT | 2NT | The Minors. |
— | — | 1NT | Double | 3 or more Spades |
Pass | 2 | Pass | 2 | Diamonds and 3 or more Spades. |
— | — | 1NT | 2 | Diamonds and 3 or more Hearts. |
— | — | 1NT | Double | 3 or more Spades |
Pass | 2 | — | — | 5+ Diamonds. 0-2 Clubs. |
— | — | 1NT | 2 | 5 or more Spades; usually -suited. |
— | — | 1NT | Double | 3 or more Spades. |
Pass | 2 | Pass | 2 | 5+ Spades and an unspecified minor. |
— | — | 1NT | Double | 3 or more Spades |
Pass | 2 | Pass | 2 | 4 or more cards in each major. |
— | — | 1NT | 2 | 4+ good Clubs and 3+ Hearts. |
— | — | 1NT | 3 | 6+ good Clubs and 0-2 in each major. |
The most striking deficiency of DISHPANS
is that there is no way to show Hearts and an inferior minor.
1NT-2♥ shows Hearts only.
Another disadvantage of DISHPANS
is that there is no way to show a Three-suited hand.
A third problem with DISHPANS is
that when Spades are our better major,
we are showing the minor Slowly.
We are susceptible to Responder bidding a higher ranked suit,
before we can get in our minor for lead direction.
For this reason, if our majors are equal (say, 3-3 in the majors),
we tend to treat Hearts as our preference,
and bid the strong minor directly.
The major advantage of DISHPANS over McGuinty comes
in the safety factor.
Advancer knows what major is
safe to scurry to and
which major might not be.
After 1NT-2♣-Dble,
Advancer can bid 2♥ with
as few as four, if Advancer has 0-1 Club.
The second most important advantage to DISHPANS
becomes evident, whenever Advancer happens to have 5+cards
in the "preferred" major.
In showing hir minor, Overcaller enables the partnership to find
a 5-3 or better fit in the major, if such a fit exists.
The third case where DISHPANS *may*
work out better than McGuinty derives from the fact
that with 5+ GOOD Spades and a weakish minor,
we might just bid 2♠ and "bury"
the minor, in case Responder is able to
bid 4♥ immediately.
This being the case, after 1NT-Dble-4♥,
Doubler's partner should be inclined to lead hir
shorter Minor,
expecting that to be Doubler's real suit,
without revealing it to the opponents.
This may back-fire, if the opponents have a massive double fit,
of course.
If the opponents bid the "unpreferred" major,
any Double by Advancer up to and including 4♥
is Responsive, asking Partner to bid hir long suit and
showing Four cards in
the "preferred" major.
1NT-Dble-4♥-Dble, then,
shows 4 Spades and 3+ cards in both minors,
suggesting sacrifice.
As always, 4NT over their 4♠ is Takeout.
1NT | 2 | 5+ Diamonds and 3+ Hearts. | ||
4 | 4NT | — | — | 4 Hearts and 3+ Diamonds. |