Responding Hands


      Three Types of Responding Hands

      Once your partner has opened at the 1-level, doubled for takeout OR overcalled, your hand instantly becomes one of three types: (1) Game-Forcing, (2) Invitational or (3) Weak.
Each category is subdivided into two sub-types.

      Game-Forcing hands may be Game-Only or Slammish, the distinction being that the latter can, at the very least, consider a small or grand slam.  Because partner might open 1-of-a-suit light in 3rd seat, a passed hand cannot be a Game-Forcing one, unless partner opens 1NT or makes strong rebid (e.g., 1:1:2, reversing). 

      Invitational hands may be strongly or weakly invitational.  The former can make game unless partner has a minimum. 
The latter can only make game, if partner has a full-blown maximum.  A limit raise of 1:3 would be strongly Invitational, while 1:2 would be weakly Invitational

      Weak hands are either Super-Fitting (aka "pre-emptive") or Non-Super-Fitting.  This distinction only matters, if the Super-Fitting Weak hand has enough trumps to consider a Pre-Emptive action.

      Your first task should be to decide which category best describes your holding.  Subtract the Least your partner could have from 26 points.  If you have that many or more, you have a Game-Forcing hand.  Subtract the Most your partner could have from 26 points; if you have Less than that your hand is Weak.  Otherwise, you have an Invitational holding.  This is why we should respond with 6 HCPs opposite a 13-21 HCP 1-of-a-suit opening bid; we may yet have game !   

      Your bidding approach will be determined by which of these types you hold.  It is a good idea to stop an auction after one or two bids and ask yourself: "What might I (or partner) do with a game-forcing hand here ?  With an invitational one ?   With a weak one ?"

Game-Forcing Hands

      With a Game-Forcing hand, you would like to make as many descriptive, forcing bids as necessary until game is reached. 
      The "forcing bids" are usually either new suit bids or, if the opponents have entered the auction, a cuebid of the opponents' suit. 
      Other options include 4NT (Blackwood), 4th-Suit Forces, jump shifts in an Unbid suit, etc. 
      The Principle of Fast Arrival applies here: if you are NOT slammish, (make one strength-showing bid if necessary and then) bid game (once you know in which denomination you want to play).  Do NOT "torture" partner unnecessarily !   Only if you are slammish should you make subsequent strength-showing bids and then, perhaps, settle in game. 

      In the following examples, we see Responder distinguishing between a pre-emptive raise of Opener's Spades (#1) and a strong-showing raise (#2).  In the 2nd example, Responder could have 4-3-3-3 and may be "temporizing" with the 2 bid, in order to make this distinction. 

#1 WestNorthEastSouth
1 Pass 4  – Pre-emptive.  5+ Spades, 0-5 pts. 
#2 WestNorthEastSouth
1 Pass 2  – 10+ pts, 3+ (usually 4+) Clubs
Pass
any Pass 4  – 13-16 pts., 3+ Spades.

Invitational Hands

      Invitational hands will eventually sign-off below game.  1NT:2NT is the simplest such example.  One hallmark of an invitational hand is a 1NT, or non-jump 2NT bid. 
      Another hallmark is a bid below Game of a suit previously shown by the partnership.  1:3 qualifies, as does 1:1:1NT:3.
      Note: even Jumps in previously bid suits are NOT forcing. 

      Strongly Invitational hands can cuebid an opponent suit ONCE, but only with support for partner's suit.  Hence, 1-2-3 (cuebidding the opponent's Clubs) can be done on a strongly invitational (or better) hand.  Opposite such a cuebid, partner can rebid hir suit to show weakness.

#1 WestNorthEastSouth
1 2 3  – 11+ pts., 3+ Hearts ...
Pass 3 Pass Pass  – ... and nothing more. (-:
#2 WestNorthEastSouth
1 2 3  – 11+ pts., 3+ Hearts ...
Pass 3 Pass 4  – 13-18 pts., 3+ Hearts.

      But, what if the strongly invitational hand CANNOT support partner's suit over interference ?
      Then, 2NT, Negative Doubles and Free bids in a new suit are options here. 

      Similarly, one can Redouble a Takeout Double of our partner's opening bid with a strongly invitational (or better) hand.  In this case, the Redoubler can make a limiting bid later with the strongly invitational hand, and force with the game-going holding.

WestNorthEastSouth
1 Dble Rdbl  – 10+ pts.
Pass Pass 2 2  – 10-12 pts, 3+ Spades.
3  – 13+ pts, 3+ Spades.
2NT  – 10-12 pts, natural.
3  – 13+ pts, Game-forcing.

      Invitational hands should remember to do TWO things as soon as possible:
    LIMIT your hand quickly (with a non-forcing bid or rebid),
    SUPPORT partner quickly (if you have support).  Partner's love to hear you support their suits !   :-)

Weak Hands

      Weak hands are easy to bid.  Most often you PASS.  If you happen to have lots of trumps for partner, you might make a pre-emptive jump (if one is available).

      Another case where Weak hands do not pass is when partner's Takeout Double has been passed by RHO (in which case you bid your longest suit cheaply). 
#1 LHOPardRHOYou
1 Dble Pass 1  – 0-8 pts., 3+ Spades.
In this example, RHO's Pass "leaves you on the hook" and you are forced to bid.  Spades, presumably, are your longest non-Diamond suit. 

#2 WestNorthEastSouth
1 Dble 1 1  – 6-12 pts, 4+ Spades.
In this case, you could have PASSed, because RHO bid 1.  Hence, the free bid of 1 shows some modicum of strength. 


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